#pragma once
#include "NeroCore\NObject.h"

namespace Engine
{
class NViewPort : public Core::NObject
{
	RTTI_DECLARATIONS(NViewPort, Core::NObject)
public:
	NViewPort(void);
	virtual ~NViewPort(void);
	virtual void Update(float gameTime) = 0;
	virtual void Initialize() = 0;
	virtual void Deinitialize() = 0;
private:

};
}